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Modelling the user's interpretation of dynamic displays.
May J. & Barnard, P.J.
AMODEUS: Working paper UM/WP9; May 1993, pp.28. Constituent part of scientific deliverable D2 associated with 2963.
Year of publication:
Computer displays which change dynamically are, in principle, no different to films where different shots are cut together. In cutting film, it is necessary to follow rules-of-thumb to produce an 'acceptable' sequence that does not confuse the viewer. We discuss these rules, and describe a cognitive model of film comprehension that can be used to understand why the rules work. This model can be tested empirically, and can be used to guide the design of interactive computer displays.