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    +1 * "RABIES" /;

    -101 * "BRANTLY" /;

    -102 * "SKELVE" /;

    +2 * ”JUMP" /;

    * Clock on signal.

    This marks the point at which DMDX should start the clock to record reaction times. In this case we will start timing when the text is presented on the screen, in other experiments this may be more complicated.

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